Object-oriented software engineering has changed the way modern software systems are developed, created, and kept up-to-date. Industry research shows that object-oriented languages such as Java, C++, and C are used in over 70% of company software systems today, hence emphasizing the continued relevance of this method.

Object-oriented principles are applied in real-world engineering to support long-term system evolution in this article. You will discover how fundamental ideas like encapsulation and inheritance convert into maintainable systems, why teams keep relying on OOSE despite more modern paradigms, and how it measures against other development strategies.

Source: https://examples.tely.ai/understanding-oop-programming-definition-evolution-and-benefits/

What Is Object-Oriented Software Engineering?

Object-oriented software engineering (OOSE) is an approach that designs software as interacting objects that combine data and behavior to improve maintainability and scalability. Applying object-oriented programming ideas to the engineering process helps to build, maintain, and understand software more easily. Each object is developed from a class, which serves as a blueprint specifying what the object can do, whereas the object itself carries out those actions at runtime.

Source:
https://www.institutedata.com/blog/object-oriented-programming
https://proxify.io/knowledge-base/skills/what-is-oop-in-software-engineering
https://www.techtarget.com/searchapparchitecture/definition/object-oriented-programming-OOP

Core Principles of Object Orientation

The strength of object-oriented systems stems from a small set of well-defined principles – abstraction, encapsulation, inheritance, polymorphism – that guide the structure of software and the interaction between components. In object oriented software engineering, these 4 principles help developers manage complexity, reduce errors, and design systems that can evolve without becoming difficult to maintain.

5 key use cases of object-oriented software engineering including enterprise and AI systems.

These four core principles form the foundation of object-oriented software engineering

1. Abstraction

Abstraction is the principle of focusing on what an object does rather than how it does it. It is the process of hiding complex internal details and exposing only the essential features needed to use an object. In object oriented software engineering, abstraction helps developers work with large codebases by reducing cognitive load. Instead of understanding every implementation detail, developers interact with clear and simple interfaces.

2. Encapsulation

The idea of encapsulating information and the means that process it into a single unit, known as an object, is encapsulation. It also limits direct access to the inside state of an object. Encapsulation acts as a protective barrier that prevents unintended data changes, improving security, data integrity, and system manageability.

Encapsulation hides an object’s internal state and exposes only controlled interfaces.

This allows developers to change internal implementations without affecting other system components, as long as the public interface remains stable.

As software evolves more often than it is rewritten, encapsulation plays a key role in long-term maintainability.

3. Inheritance

Inheritance allows a new class (subclass) to inherit (take) the methods and properties of an existing class (superclass). Object-oriented software engineering uses the concept of inheritance as a means of providing logical hierarchy for components in a common application and supporting the use of reusable code.

Inheritance enables code reuse by allowing child classes to extend or override parent behavior.

This reduces duplication, keeps related components consistent, and simplifies maintenance in large systems.

4. Polymorphism

Polymorphism lets objects of several classes be treated as common parent class objects. It lets the same method name act differently depending on the object invoking it.

Object orientation also includes supporting ideas beyond these four core principles, like syntax rules defined by programming languages, coupling between software modules, and relationships that describe how classes interact with one another.

Source:
https://career.softserveinc.com/en-us/stories/what-is-object-oriented-programming-oop-explaining-four-major-principles
https://www.fullstackfoundations.com/blog/oop-principles#principle-1-encapsulation
https://www.designgurus.io/blog/object-oriented-programming-oop

Object-Oriented Techniques Incorporated in Engineering

Object-oriented techniques translate object-oriented thinking into practical engineering workflows, helping teams analyze requirements, model behavior, and design scalable, maintainable systems.

TechniqueMain focusBenefitTypical use
Object-oriented analysis and design (OOAD)Objects, relationships, behaviorAligns system design with real requirementsEarly analysis and system design in object-oriented software engineering
Object modeling technique (OMT)Structure and dynamicsClear view of system states and data flowPre-implementation modeling
Story-driven modeling (SDM)Real-world scenariosImproves understanding of object interactionsValidating behavior through examples
Responsibility-driven design (RDD)Object responsibilitiesBetter encapsulation and separation of concernsLarge or behavior-focused systems
Fluent interfaces and method chainingAPI readabilityClearer, more expressive codeDesigning developer-friendly APIs
Object-oriented methodologies (objectory)Full development lifecycleControls complexity in large projectsEnterprise-scale development
UML and visual modeling toolsVisual communicationShared understanding of architectureTeam collaboration and documentation in object-oriented software engineering

A summary table of commonly used techniques in OOSE

Source:
https://voer.edu.vn/m/phuong-phap-huong-doi-tuong-va-qua-trinh-phat-trienhe-thong-phan-mem/f51c58be?utm_source=chatgpt.com
https://www.geeksforgeeks.org/software-engineering/software-engineering-object-modeling-technique-omt

Pros and Cons of OOSE

OOSE is best suited for large or evolving systems where maintainability and reuse matter more than initial simplicity.

Like any engineering approach, object-oriented software engineering offers both advantages and limitations that teams should evaluate based on project context. The table below highlights why OOSE excels in long-term projects but may be excessive for small, simple applications.

AspectProsCons
System structureClear structure using objects makes large systems easier to organizeMore classes can make the system feel bulky
ReusabilityReusable classes save time and reduce repeated codePoor inheritance design leads to tight coupling
MaintainabilityChanges stay local to specific objects or classesClass dependencies can be hard to track
Scalability and flexibilityEasy to extend systems by adding new objectsNot suitable for simple or small problems
Productivity and  collaborationWork can be split by objects, improving collaborationRequires solid design skills and planning
Data securityEncapsulation protects internal dataExtra abstraction may affect performance

Advantages and disadvantages of the object-oriented approach

Source:
https://www.geeksforgeeks.org/cpp/benefits-advantages-of-oop
https://www.scaler.com/topics/oops-advantages

Object-Oriented vs. Other Approaches

The way code is structured will ultimately affect the scalability, maintainability, and productivity of a team as the size of the software system increases. By comparing object oriented software engineering to other methods, we can see the best places to apply it to maximize the value of the software engineer, and which instances would benefit more from other methodologies.

1. Procedural vs. Object-oriented

Procedural programming and object-oriented programming differ based on their primary focus of functionality (execution order for procedural) versus structural organization and individual responsibility (design for OOP). The following table lists several of the key differences between the two to represent them in a more global and general perspective.

DimensionProcedural programmingObject-oriented programming
Core design mindsetFocus on steps and proceduresFocus on entities and behavior
Data and logicData and functions are separateData and behavior are bundled into objects
System structureLinear, function-based organizationModular, class-based structure in object-oriented software engineering
Reuse and extensionLimited function reuseReuse and extension through inheritance
Scalability and maintenanceHarder to scale and maintainDesigned for long-term growth in object-oriented software engineering

Comparison table of procedural and object-oriented approaches

– When to use procedural: Procedural programming works best for small, precisely specified programs or tools where the logic is simple and unlikely to vary often.

– When to use object-oriented: Medium to large systems modeling actual-world entities, necessitating regular changes, or engaging several developers, would benefit from object-oriented software engineering.

– Hybrid use: Many systems beginning with procedural logic slowly add object-oriented structures as complexity grows.

In practice, many modern systems adopt a hybrid approach, combining object-oriented structures with procedural or functional techniques to balance clarity, scalability, and performance.

2. Object-oriented vs. Functional

Functional programming focuses on the conversion/transformation of data, while OOP focuses on developing and maintaining long-lived objects/entities and their states. The following comparison illustrates this different level of detail:

DimensionFunctional programmingObject-oriented programming
Primary abstractionFunctionsObjects
Data and stateImmutable data, minimal stateEncapsulated mutable state
Programming styleDeclarative, result-focusedImperative, behavior-focused
Code reuseFunction compositionInheritance and polymorphism in object-oriented software engineering
Problem suitabilityData processing, parallel workloadsDomain-driven systems and applications in object-oriented software engineering

What’s the difference between object-oriented and functional programming?

– When to use functional: For data processing, analysis, and parallel tasks needing immutability and predictability, functional programming is ideally suited.

– When to use object-oriented: Systems with long-lived entities, such as users, orders, or interfaces, where behavior and state interact, benefit object oriented software engineering.

– Hybrid use: Modern languages often blend both styles, which lets teams apply functional methods within an object-oriented software engineering environment when performance or clarity is improved.

Source:
https://www.designgurus.io/blog/object-oriented-programming-oop
https://www.analyticsvidhya.com/blog/2024/07/functional-programming-vs-object-oriented-programming
https://www.datacamp.com/tutorial/functional-programming-vs-object-oriented-programming
https://dev.to/lovestaco/understanding-programming-paradigms-structured-functional-and-object-oriented-programming-11j5

Common Patterns, Principles & Design Guidelines

Object-oriented software engineering helps long-term maintainability and manages complexity using well-known patterns and ideas. Rather than creating lessons and relationships based on instinct alone, developers use established standards to determine how dependencies are handled, how systems develop, and how responsibilities are distributed. Among these principles, SOLID principles and GRASP patterns form the most often applied bases in object-oriented design.

1. SOLID principles (open-closed, interface segregation)

SOLID is a collection of five object-oriented design ideas first presented by Robert C. Martin. SOLID gives precise direction on how to create stable, adaptable, easily extensible classes and modules in object-oriented software engineering as needs evolve.

SOLID aims at two fundamental objectives at a high level: preserving responsibility clearly and minimizing superfluous coupling between parts.

The 5 SOLID principles include:

The 4 core principles of object-oriented software engineering: Abstraction, Encapsulation, Inheritance, and Polymorphism.

The 5 pillars of the SOLID design pattern

– Single responsibility principle (SRP): A class has one and only one justification for alteration. This helps students grasp material more simply and keeps classes on course.

– Open-closed principle (OCP): Though open for extension, software entities ought to be closed for change. Newly added behavior ought not alter already written code.

– Liskov substitution principle (LSP): Without compromising program correctness, subclasses have to be acceptable in place of their parent classes.

– Interface segregation principle (ISP): Client dependence on interfaces they do not use should not be forced upon them. Interfaces should be modest and precise.

– Dependency inversion principle (DIP): High-level modules should rely on abstractions, not actual implementations

Using SOLID in object oriented software engineering enables teams to create systems that are simpler to test, simpler to maintain, and safer to expand without causing regressions.

2. GRASP object-oriented design patterns

GRASP emphasizes how to delegate responsibilities to classes and objects, while SOLID specifies what good design ought to accomplish. Particularly helpful during Object-oriented analysis and design (OOAD), GRASP patterns help to evaluate the long-term effects of structural choices on system quality.

In object oriented software engineering, GRASP enables designers to address realistic concerns like where logic should reside and how objects should interact.

Among the main GRASP patterns are:

GRASP patterns are one of the commonly used design patterns in OOSE

– Creator: Allocate object creation to the class with the knowledge needed to make it.

– Information expert: Assign responsibility to the class with the information needed to finish the job.

– Low coupling: Increases flexibility and maintainability by lowering dependencies across classes.

– High cohesion: For clarity and focus, cluster connected tasks inside a class.

– Controller: Manage system events and coordinate processes using a particular class.

– Pure fabrication: Introduce non-domain classes when necessary to preserve low coupling and high cohesion.

– Indirection: Add layers in between to separate parts and improve flexibility.

– Polymorphism: Supports several implementations of the same behavior by inheritance or interfaces.

GRASP patterns support clean responsibility assignment and flexible object interaction taken together. Together with SOLID principles, they comprise a useful design toolkit that enhances object-oriented software engineering at the analysis, design, and implementation phases.

Source: https://www.geeksforgeeks.org/system-design/grasp-design-principles-in-ooad

Use cases of OOSE

Object-oriented software engineering is widely applied to systems that require clear structure, long-term maintainability, and the ability to scale as requirements evolve. The following use cases illustrate where object-oriented software programming delivers the most practical value in real-world systems.

The 5 SOLID principles for scalable object-oriented software engineering.

Object-oriented programming is applied across a wide range of use cases

Distributed and enterprise systems

Enterprise systems benefit from OOSE by modeling users, services, and transactions as reusable objects, making complex business rules easier to extend and maintain.

Data-intensive and engineering systems

Data-heavy systems like object-oriented databases and CIM/CAD/CAM applications handle sophisticated structures and connections. Object-oriented software engineering helps to match data and behavior in one single model, hence lowering complexity and enhancing consistency. Over time, this method helps engineers to understand, change, and scale their systems.

Real-time simulation and control systems

In real-time and simulation systems, OOSE supports predictable behavior by modeling time-sensitive components as well-defined objects with controlled state.

AI and intelligent systems

OOSE helps AI systems by organizing models, rules, and processing logic into modular, extensible components that evolve independently.

Information and workflow systems

Information-centric systems – hypertext platforms and workplace automation tools – handle user interactions, workflows, and documents. Object-oriented software engineering facilitates precise modeling of content, actions, and roles, therefore enhancing maintainability and allowing processes to be expanded without upsetting current functioning.

Source: https://www.quickstart.com/blog/software-engineering/10-applications-of-object-oriented-programming/

FAQ

1. What is object-oriented software engineering?

A MES is software that monitors, tracks, and controls production in real time to improve efficiency, quality, and traceability across the shop floor. This is the core idea behind what is MES manufacturing execution system.

2. How is object-oriented coding different from other approaches?

MES focuses on executing and optimizing manufacturing operations, while ERP manages broader business functions such as finance, HR, and sales.

3. What are the core principles of OOSE?

ERP defines what and how much to produce, while MES manages how production is executed efficiently on the factory floor using real-time data.

Conclusion

Object-oriented software engineering offers a methodical, organized approach to creating, maintaining, and building sophisticated software projects. OOSE remains a practical choice for building complex, evolving software systems where structure, maintainability, and scalability matter.

Having the appropriate technical advice is vital if your company is assessing OOSE for a new project or aiming to enhance an already existing system. From system design through implementation, Luvina assists teams in properly implementing object-oriented approaches by providing advice and development support. Luvina is available to provide customized advice and solutions meeting your particular business and engineering needs.

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